Blog

Meet the Team: Jen Gupta (Public Engagement Advisor)

 About me I am the Public Engagement and Outreach Manager at the ICG. This means that I am responsible for the outreach and public engagement programme for the Institute, running our schools physics outreach programme in Portsmouth and supporting our PhD students, post-docs, and academics to engage members of the public with their research. I … Continue reading Meet the Team: Jen Gupta (Public Engagement Advisor)

Meet the Team: Coleman Krawczyk (Technical Lead)

About me I am an astronomer turned data scientist working the the ICG.  When I am not working on Tactile Universe I work as a developer for the Zooniverse focusing on data aggregation and a little bit of front-end work. For the Tactile Universe I act as Technical Lead, that means I figure out how … Continue reading Meet the Team: Coleman Krawczyk (Technical Lead)

Meet the Team: Nic Bonne (Project Lead)

About me I am a blind observational astronomer from Australia. After finishing my PhD in 2014, I moved to the UK and soon discovered that I actually enjoyed leaving my office to talk to people about astronomy more than I enjoyed staying in it, stuck behind a computer writing code and papers. I also realised that … Continue reading Meet the Team: Nic Bonne (Project Lead)

Tactile Universe receives significant funding from STFC

We are delighted to announce that the Tactile Universe has been granted a prestigious Nucleus Award by the funding body STFC. This funding will allow us to roll out the project across the UK, making our 3D tactile galaxy images and other resources available to any child with a vision impairment in the country. More … Continue reading Tactile Universe receives significant funding from STFC

6. How to slice the models and print them

When slicing our models for printing we use Simplify3D, but most of the settings we talk about will be available in any slicing software. Orientation of the model on the print bed With STL files in hand it is now time to print you models.  The first thing you have to do is make sure … Continue reading 6. How to slice the models and print them

5. How to make name plates on the command line

If you have a large number of name plates to make, it is convenient to make the on the command line rather than using the Blender UI. This process is very similar to process introduced in the making models on the command line blog post. Setting up the directory structure To start we will set … Continue reading 5. How to make name plates on the command line

4. How to make name plates

The next step of the model making process is creating printable name plates for each model.  We have created another custom blender plugin to help with the process, name_plate.py available from our GitHub page. Step 1: install the plugin See our previous blog post about setting up Blender for instructions on installing a plugin from … Continue reading 4. How to make name plates

3. How to make models on the command line

With the Emboss Plane plugin introduced in the previous post we used the Blender user interface (UI) to create our 3D printable models.  But if you need to make a large number of models, slight variations on a single model, or (in the case of Tactile Universe) both, this process can be slow and tedious.  … Continue reading 3. How to make models on the command line

2. How to make your own models

All of our models are created using Blender, an open source 3D modeling tool, using a custom Emboss Plane plugin.  For those familiar with the Blender interface here are step-by-step instructions for making your own models. Step 1: Using real world units If you have set up your Startup File as outlined in the previous … Continue reading 2. How to make your own models