All of our models are created using Blender, an open source 3D modeling tool, using a custom Emboss Plane plugin. For those familiar with the Blender interface here are step-by-step instructions for making your own models. EDIT (Feb 24, 2020): For Blender 2.80 or higher make sure to use v4.0 or higher of the plugin. … Continue reading 2. How to make your own models
Category: Technical
1. How to get started with Blender
All of the modeling software written for the Tactile Universe makes used of Blender, an open source 3D modeling and rendering program. In this post we will be going over how to set up Blender for the use of our software. For the most part I will not be covering how to navigate/use the user … Continue reading 1. How to get started with Blender
How our models are made
For all of our models we start with astronomical data take from the Sloan Digital Sky Survey. These data are transformed from their original file format (.fits) into something a bit more user friendly (.png). During this conversion process we also apply a "stretch" to the data so the faintest features (e.g. spiral arms) and … Continue reading How our models are made
